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Mono path[0] = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Managed' Mono path[1] = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Mono' Mono config path = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Mono/etc' PlayerConnection initialized from E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55078 Multi-casting "[IP] 192.168.0.103 [Port] 55078 [Flags] 2 [Guid] 3461759772 [EditorId] 3121576243 [Version] 1048832 [Id] WindowsPlayer(Admin-ÏÊ) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.103:55078] Initialize engine version: 5.3.4f1 (fdbb5133b820) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 430 (ID=0xde1) Vendor: NVIDIA VRAM: 978 MB Begin MonoManager ReloadAssembly Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderCore-Unity4.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderCore-Unity4.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderMeshOps-Unity4.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderMeshOps-Unity4.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProCore.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProCore.dll into Unity Child Domain - Completed reload, in 1.268 seconds Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Initialized touch support. UnloadTime: 56.706642 ms Remote Logger - Enabled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Enable() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:24) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:71) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 24) [START REMOTE LOGGING] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:73) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 73) deviceModel: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2048 MB) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:75) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 75) deviceName: ADMIN-ПК UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:76) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 76) deviceType: Desktop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:77) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 77) deviceUniqueIdentifier: f986c87a0a50b3f67253786389b7f55f903b9835 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:78) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 78) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:79) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 79) graphicsDeviceID: 3553 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:80) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 80) graphicsDeviceName: NVIDIA GeForce GT 430 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:81) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 81) graphicsDeviceType: Direct3D11 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:82) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 82) graphicsDeviceVendor: NVIDIA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:83) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 83) graphicsDeviceVendorID: 4318 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:84) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 84) graphicsDeviceVersion: Direct3D 11.0 [level 11.0] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:85) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 85) graphicsMemorySize: 978 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:86) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 86) graphicsMultiThreaded: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:87) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 87) graphicsShaderLevel: 50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 88) maxTextureSize: 16384 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:89) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 89) npotSupport: Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:90) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 90) supportedRenderTargetCount: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:91) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 91) supports3DTextures: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:92) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 92) supportsComputeShaders: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:93) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 93) supportsImageEffects: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:94) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 94) supportsInstancing: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:95) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 95) supportsRawShadowDepthSampling: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:96) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 96) supportsRenderTextures: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:97) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 97) supportsRenderToCubemap: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:98) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 98) supportsShadows: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:99) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 99) supportsSparseTextures: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:100) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 100) supportsStencil: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:101) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 101) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:102) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 102) operatingSystem: Windows 7 Service Pack 1 (6.1.7601) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:103) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 103) processorCount: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:104) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 104) processorFrequency: 2511 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:105) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 105) processorType: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:106) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 106) systemMemorySize: 2048 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:107) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 107) Setting up 1 worker threads for Enlighten. Thread -> id: 14ec -> priority: 1 SceneManager.LoadScene: main_menu UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogoVideo:Update() (at C:\svnroot\s23\branches\remotelogger\Assets\Logo\LogoVideo.cs:25) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Logo/LogoVideo.cs Line: 25) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.298320 ms System language Ukrainianis not supported. Use default language English UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LanguageSettings:get_lang() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\LanguageSettings.cs:48) Localization:LoadText() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\Localization.cs:82) Localization:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\Localization.cs:15) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Localization/Scripts/LanguageSettings.cs Line: 48) System memory in use before: 52.8 MB. System memory in use after: 53.0 MB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2296. Total: 26.989960 ms (FindLiveObjects: 0.258440 ms CreateObjectMapping: 0.256720 ms MarkObjects: 26.384640 ms DeleteObjects: 0.080760 ms) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Mono.Security.dll (this message is harmless) Starting New Game UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuWindow:m__93() (at C:\svnroot\s23\branches\remotelogger\Assets\GUI\Windows\MainMenu\MainMenuWindow.cs:34) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/GUI/Windows/MainMenu/MainMenuWindow.cs Line: 34) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.689960 ms char< > 0.21 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106) WrappedTextMesh:getSpace() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:34) WrappedTextMesh:Start() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:21) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106) System memory in use before: 126.2 MB. System memory in use after: 126.2 MB. Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 7834. Total: 9.999320 ms (FindLiveObjects: 0.857480 ms CreateObjectMapping: 0.602760 ms MarkObjects: 8.088241 ms DeleteObjects: 0.444000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.783240 ms char< > 0.21 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106) WrappedTextMesh:getSpace() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:34) WrappedTextMesh:Start() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:21) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106) System memory in use before: 97.5 MB. System memory in use after: 97.4 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7837. Total: 8.546120 ms (FindLiveObjects: 0.831320 ms CreateObjectMapping: 0.365160 ms MarkObjects: 7.313080 ms DeleteObjects: 0.029880 ms) Cutscene started UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CutsceneStart:m__1() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\CutsceneStart.cs:35) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Cutscenes/Scripts/CutsceneStart.cs Line: 35) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'photo_booth') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'spy_phone') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'PostersQuest') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.963600 ms Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Opening profile log at 'C:\Users\Admin\Documents/Warm Lamp Games/Beholder/Log/ProfilerLog' Opening profile log data at 'C:\Users\Admin\Documents/Warm Lamp Games/Beholder/Log/ProfilerLog.data' System memory in use before: 368.4 MB. System memory in use after: 376.8 MB. Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 31109. Total: 2227.098877 ms (FindLiveObjects: 4.508440 ms CreateObjectMapping: 2.871760 ms MarkObjects: 1506.884644 ms DeleteObjects: 712.822021 ms) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) Application.Quit() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E6() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:36) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 36)

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