Поделиться В Контакте Поделиться в Моем Мире@Mail.Ru Добавить в Одноклассники Поделиться в Facebook
Язык:

output_log


Mono path[0] = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Managed' Mono path[1] = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Mono' Mono config path = 'E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data/Mono/etc' PlayerConnection initialized from E:/Cossacks 3/Beholder_Winx86_Benchtest_v0.12.0.4432/Beholder_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55078 Multi-casting "[IP] 192.168.0.103 [Port] 55078 [Flags] 2 [Guid] 3461759772 [EditorId] 3121576243 [Version] 1048832 [Id] WindowsPlayer(Admin-ÏÊ) [Debug] 0" to [225.0.0.222:54997]... PlayerConnection already initialized - listening to [192.168.0.103:55078] Initialize engine version: 5.3.4f1 (fdbb5133b820) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 430 (ID=0xde1) Vendor: NVIDIA VRAM: 978 MB Begin MonoManager ReloadAssembly Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderCore-Unity4.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderCore-Unity4.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderMeshOps-Unity4.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProBuilderMeshOps-Unity4.dll into Unity Child Domain Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProCore.dll (this message is harmless) Loading E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\ProCore.dll into Unity Child Domain - Completed reload, in 1.268 seconds Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Initialized touch support. UnloadTime: 56.706642 ms Remote Logger - Enabled UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Enable() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:24) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:71) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 24) [START REMOTE LOGGING] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:73) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 73) deviceModel: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2048 MB) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:75) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 75) deviceName: ADMIN-ПК UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:76) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 76) deviceType: Desktop UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:77) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 77) deviceUniqueIdentifier: f986c87a0a50b3f67253786389b7f55f903b9835 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:78) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 78) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:79) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 79) graphicsDeviceID: 3553 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:80) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 80) graphicsDeviceName: NVIDIA GeForce GT 430 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:81) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 81) graphicsDeviceType: Direct3D11 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:82) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 82) graphicsDeviceVendor: NVIDIA UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:83) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 83) graphicsDeviceVendorID: 4318 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:84) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 84) graphicsDeviceVersion: Direct3D 11.0 [level 11.0] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:85) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 85) graphicsMemorySize: 978 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:86) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 86) graphicsMultiThreaded: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:87) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 87) graphicsShaderLevel: 50 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 88) maxTextureSize: 16384 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:89) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 89) npotSupport: Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:90) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 90) supportedRenderTargetCount: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:91) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 91) supports3DTextures: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:92) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 92) supportsComputeShaders: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:93) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 93) supportsImageEffects: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:94) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 94) supportsInstancing: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:95) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 95) supportsRawShadowDepthSampling: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:96) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 96) supportsRenderTextures: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:97) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 97) supportsRenderToCubemap: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:98) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 98) supportsShadows: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:99) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 99) supportsSparseTextures: False UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:100) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 100) supportsStencil: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:101) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 101) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:102) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 102) operatingSystem: Windows 7 Service Pack 1 (6.1.7601) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:103) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 103) processorCount: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:104) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 104) processorFrequency: 2511 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:105) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 105) processorType: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:106) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 106) systemMemorySize: 2048 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) RemoteLogger:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\RemoteLogger\RemoteLogger.cs:107) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/RemoteLogger/RemoteLogger.cs Line: 107) Setting up 1 worker threads for Enlighten. Thread -> id: 14ec -> priority: 1 SceneManager.LoadScene: main_menu UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogoVideo:Update() (at C:\svnroot\s23\branches\remotelogger\Assets\Logo\LogoVideo.cs:25) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Logo/LogoVideo.cs Line: 25) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.298320 ms System language Ukrainianis not supported. Use default language English UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LanguageSettings:get_lang() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\LanguageSettings.cs:48) Localization:LoadText() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\Localization.cs:82) Localization:Awake() (at C:\svnroot\s23\branches\remotelogger\Assets\Localization\Scripts\Localization.cs:15) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Localization/Scripts/LanguageSettings.cs Line: 48) System memory in use before: 52.8 MB. System memory in use after: 53.0 MB. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 2296. Total: 26.989960 ms (FindLiveObjects: 0.258440 ms CreateObjectMapping: 0.256720 ms MarkObjects: 26.384640 ms DeleteObjects: 0.080760 ms) Platform assembly: E:\Cossacks 3\Beholder_Winx86_Benchtest_v0.12.0.4432\Beholder_Data\Managed\Mono.Security.dll (this message is harmless) Starting New Game UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuWindow:m__93() (at C:\svnroot\s23\branches\remotelogger\Assets\GUI\Windows\MainMenu\MainMenuWindow.cs:34) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/GUI/Windows/MainMenu/MainMenuWindow.cs Line: 34) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.689960 ms char< > 0.21 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106) WrappedTextMesh:getSpace() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:34) WrappedTextMesh:Start() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:21) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106) System memory in use before: 126.2 MB. System memory in use after: 126.2 MB. Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 7834. Total: 9.999320 ms (FindLiveObjects: 0.857480 ms CreateObjectMapping: 0.602760 ms MarkObjects: 8.088241 ms DeleteObjects: 0.444000 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.783240 ms char< > 0.21 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\generated\common\runtime\UnityEngineMonoBehaviourBindings.gen.cs:106) WrappedTextMesh:getSpace() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:34) WrappedTextMesh:Start() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\WrappedTextMesh.cs:21) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineMonoBehaviourBindings.gen.cs Line: 106) System memory in use before: 97.5 MB. System memory in use after: 97.4 MB. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 7837. Total: 8.546120 ms (FindLiveObjects: 0.831320 ms CreateObjectMapping: 0.365160 ms MarkObjects: 7.313080 ms DeleteObjects: 0.029880 ms) Cutscene started UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CutsceneStart:m__1() (at C:\svnroot\s23\branches\remotelogger\Assets\Cutscenes\Scripts\CutsceneStart.cs:35) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Cutscenes/Scripts/CutsceneStart.cs Line: 35) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'photo_booth') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'spy_phone') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'PostersQuest') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) The referenced script on this Behaviour (Game Object 'image') is missing! (Filename: C:/buildslave/unity/build/Runtime/Mono/MonoBehaviour.cpp Line: 1655) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.963600 ms Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Default clip could not be found in attached animations list. (Filename: C:/buildslave/unity/build/Runtime/Animation/Animation.cpp Line: 401) Opening profile log at 'C:\Users\Admin\Documents/Warm Lamp Games/Beholder/Log/ProfilerLog' Opening profile log data at 'C:\Users\Admin\Documents/Warm Lamp Games/Beholder/Log/ProfilerLog.data' System memory in use before: 368.4 MB. System memory in use after: 376.8 MB. Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 31109. Total: 2227.098877 ms (FindLiveObjects: 4.508440 ms CreateObjectMapping: 2.871760 ms MarkObjects: 1506.884644 ms DeleteObjects: 712.822021 ms) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) QualitySettings.IncreaseLevel() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E5() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:28) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 28) Application.Quit() UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) QualityManager:m__1E6() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\QualityManager.cs:36) c__Iterator21:MoveNext() (at C:\svnroot\s23\branches\remotelogger\Assets\Scripts\misc\Misc.cs:88) (Filename: C:/svnroot/s23/branches/remotelogger/Assets/Scripts/QualityManager.cs Line: 36)

Облако меток:

1-2 (1).png DJI_0001.MOV TmPwbCO.txt Malenkiy kozak.rar [PlayersLife.Ru]ssg08-cthands-by-tomcoh.zip utrennik dlya devochek.rar an97.apk Sonastroyka.mp3 2015-12-15_14.08.53.png SpinTires.exe w7lxe.exe 20170309_145326.jpg Bezymyannyy.png audio.zip install.zip TOVSTOLIS_S_A.rar CSGO.exe 500 rablov v den.rar GGDLab1.rar Olya1.mp3 DSC_0889.JPG ZOZH 5h3_prevyu.jpg ZIMA KRASUNECHKA + Іrina Drozdova.mp3 Lvіvska OD bord 2017.tif Screenshot_4.png stepanov.mp3 anna-d_01.2018.zip blossm.zip a u nas segodnya prazdnik.rar ecopan_makety.rar Razvorot Slimbook 20x30 Vypusknaya.psd znakomstva onlayn.docx Twenturecraft.rar img0-48.jpg Snimok.JPG Bez imeni-2.jpg 155x155_mob.tif Kuby_11.16.rar Ce pizDa.mp4 Baza ped. znaniy 2016-2017.zip 5xHJcxXeyLc.jpg 79.rar ViberDownloads.7z PHZ Energosberezhenie - eto energonezavisimost .VOB Panimar 5.4.8.rar 635_Age_of_Empires.torrent Parser.rar Bezymyannyy.png 2240 (oplata poslug).xls DSC00471.JPG trigon.zip AA_v3.log Alekseevka 2.rar Zvіt DSZN ODA.pdf 3.sav Happy birthday Andrey.3gp Bezymyannyy.png 22-07-15 -www.skidka.ua- TZ po optimizacii sayta - promo.ua.docx Euro-mod_patch.rar Vyhod Obezyany+ vyuga.mp3 KAV_HLIB_120x80-2-01__4.psd YArovoy.rar Vasilina A.R.zip Zadanie.docx Ark Anum.rar 1421503167_dsc_00131.jpg Paderno_2018-2019_567 (1).pdf DASHA.rar univers232-233.pdf Nimbus catalogue 2017 (1).pdf SHVARTS_A_A.rar DB HACK 1.12.2.exe Skrin1.png Plakat A3 № 27.psd 20160214_233600.jpg fizika_new.doc SPORT24.m3u 16-17.03.rar 50 742.pdf record20171102204833.3gpp 20171105124527000027.mov MediaCreationToolx64.exe english_audio_cd_2.rar setup_no_mans_sky_2.0.0.2.exe CHaynі dari karpat.cdr CHERKASOVA_O_F.rar 2016.rar 2011-12.rar 6.mp4 Define a cheater CS 1.6.exe Den rozhdeniya 2016 YUbiley 50 let.mp4 KOTLOVA2.rar IMG_1399 (1).JPG SHekspіr.AVI 11.02.2017 Svadba Svety Veliksar i Aleksandra.rar n. May schastya і dobra.mp3 1458260231.jpg vypiska.png Torpaev_V_Posmotri_Na_Nebo.epub TABLICHKA_420h594.rar


При помощи сервиса обмена файлами files.d-lan.dp.ua Вы без труда и регистраций сможете обмениваться личными файлами с друзьями и коллегами, быстро загружая их и сохраняя на сервере. После загрузки файла, Вы получите ссылку, которую сможете размещать на блогах, форумах, личных сайтах, а также отправлять друзьям по электронной почте. Наш хостинг файлов бесплатный, работает без каких-либо ограничений по количеству загружаемых файлов. Сразу после выбора файла начинается его загрузка, после которой Вы незамедлительно получаете рабочую ссылку. Кроме того, наш хостинг уникален тем, что Вы можете в полной мере насладиться всем спектром удобных функций, не проходя при этом утомительную процедуру регистрации. Мы ломаем стереотипы - теперь для того, чтобы скачать файл, Вам не придется пересмотреть множество рекламных баннеров, отправлять текстовые сообщения на короткий номер, или покупать «голд аккаунты» за огромные деньги. Все это в прошлом. Если контент не нарушает действующего законодательства Украины, Вы можете легко его загрузить, будь то игра, фильм, музыка, программа, или электронная книга. Если Вы устали от торрентов с их перебоями, наш быстрый файлообменник станет достойной альтернативой. Загрузка на наш хостинг осуществляется напрямую через браузер и не требует установки дополнительных приложений. Все, что Вам нужно - это нажать кнопку «Выбрать файл» и выбрать интересующий файл на жестком диске. Если Вы хотите обратить внимание на свой материал, можете создать пост на блоге, с подробным описанием и, конечно же, фотографиями. Ограничение по размеру для одного файла на нашем сервисе составляет 2000 мегабайт, однако Вы всегда можете воспользоваться архиватором (к примеру, популярным WinRar), разбить материал на тома, и загрузить его отдельными файлами. При помощи той же системы Вы можете объединить несколько небольших файлов в одном архиве для экономии времени. Если Вы цените простоту в обращении и надежность, files.d-lan.dp.ua создан для Вас. Итак, подведя итоги Вы должны были заметить что наш файлообменник бесплатный, без регистрации, а самое главное это быстрый обмен файлами

Файлообменник сети D-lan 2012-2018
Использование любых материалов возможно только с разрешения
автора сайта.

UP